UX / DEV

UNCHARTED TV

I operated Uncharted TV, the video hub inside Uncharted 4 Multiplayer’s lobby, curating trailers, behind-the-scenes clips, and top community videos. I handled everything—ingest, encoding, QA, scheduling, and live rollout—to keep the feed fresh and players engaged.

MAKING OF: PRISON MAP

An example of the content I created in-house for Uncharted TV, uploaded to YouTube by a fan of the game.

Character Bio Design

I curated every image in the Uncharted 4 Multiplayer character-bio pages—capturing cinematic stills or staging custom screenshots with debug cameras and lighting. I balanced each shot to be eye catching and clean within the frame of the menu UI, and implemented the files directly into the game.

Level Select Thumbnails

I designed several map-select thumbnails for Uncharted 4 Multiplayer, using bold silhouettes and high contrast so each map reads instantly at menu scale. I delivered the final assets and hooked them directly into the UI.

I crafted similar thumbnails for encounter and level select in the story modes for Uncharted The Lost Legacy and The Last of Us Part II.

Loadout Videos

Produced a series of clips showcasing weapons and abilities in action, giving players a friction-free way to compare gear from the menu. I captured, edited, and transcoded each video—mixing in a variety of character skins, maps, and gameplay scenarios for visual freshness while still keeping every shot clear and item-focused. I implemented and tested each video to ensure flawless playback and seamless menu integration.

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Videography

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Events