
UX / DEV

UNCHARTED TV
I operated Uncharted TV, the video hub inside Uncharted 4 Multiplayer’s lobby, curating trailers, behind-the-scenes clips, and top community videos. I handled everything—ingest, encoding, QA, scheduling, and live rollout—to keep the feed fresh and players engaged.
MAKING OF: PRISON MAP
An example of the content I created in-house for Uncharted TV, uploaded to YouTube by a fan of the game.

Character Bio Design
I curated every image in the Uncharted 4 Multiplayer character-bio pages—capturing cinematic stills or staging custom screenshots with debug cameras and lighting. I balanced each shot to be eye catching and clean within the frame of the menu UI, and implemented the files directly into the game.
Level Select Thumbnails
I designed several map-select thumbnails for Uncharted 4 Multiplayer, using bold silhouettes and high contrast so each map reads instantly at menu scale. I delivered the final assets and hooked them directly into the UI.
I crafted similar thumbnails for encounter and level select in the story modes for Uncharted The Lost Legacy and The Last of Us Part II.
Sunken Ruins
New Devon
Village
Prison
Train Wreck
Treasury

Loadout Videos
Produced a series of clips showcasing weapons and abilities in action, giving players a friction-free way to compare gear from the menu. I captured, edited, and transcoded each video—mixing in a variety of character skins, maps, and gameplay scenarios for visual freshness while still keeping every shot clear and item-focused. I implemented and tested each video to ensure flawless playback and seamless menu integration.